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Scion 1 Hero, by John Chambers
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Product details
Series: Scion
Hardcover: 334 pages
Publisher: White Wolf Publishing (April 18, 2007)
Language: English
ISBN-10: 1588464687
ISBN-13: 978-1588464682
Product Dimensions:
8.5 x 0.6 x 11 inches
Shipping Weight: 2.8 pounds
Average Customer Review:
4.0 out of 5 stars
22 customer reviews
Amazon Best Sellers Rank:
#731,919 in Books (See Top 100 in Books)
The concept of this game gets top marks. You play the children of the gods of various world mythologies in the modern world, but unknowingly because the gods have been mingling among humans in secret these past centuries. So surprise! That deadbeat dad who left your mom? Turns out he was actually Thor. Or you always thought your mom left you in an orphanage because she was a drug addict? Well, no it turns out she was the Egyptian cat goddess Bastet. Family is complicated and you're a demigod.This gets more fun when you end up chased down and beaten up by biker gangs being manipulated by one of the kids of your Uncle Loki who thinks roughing you up will teach you a lesson, or the son of Susano-O decides to throw a skinned horse through the window of the restaurant you work at because of a perceived slight.Add to that that the whole reason you even know about your godly bloodline is because your folks all had to go to war against the titans again and have had to leave the world in the care of the next generation--you guys. And oh, by the way, horrible monsters called titanspawn are going to frequently tear free of that divine war and show up on earth to conduct acts of terror. And who gets to stop them when that happens? Well you and any demigods you know who don't hate your guts.So there's lots of drama in this setting, which is a hallmark of White Wolf/Obsidian Path products. Like a lot of their products, they also do enough research to really feel like they know what they're talking about (until you start doing your own research and figure out just how little they know what they're talking about). But the book is pretty and the concepts are engaging, and it's a fun game to play as long as you're okay heavily adding on to it and rewriting stuff to make it work.The downsides aren't many, but they're frustrating and really hurt the finished product. The powers you get for being a demigod are frankly pretty terrible. You can make your hand glow like a flashlight. You can cause small plants to grow. Even at the very top end, if you buy any of these powers all the way to the top, most of them are still pretty terrible. There's a few that are insanely broken compared to the rest (though frankly that puts them about where you'd want powers for your godling character to be) like the one where you make a holy symbol of truthfulness and the person you're talking to just believes your story about whatever you're telling him unless people sit him down and line up the evidence. This is a pretty good one. Most of them just aren't. You end up feeling pretty weak--and it doesn't get any better. Apparently there's two other books in this series that give you better stuff. I haven't seen them, but you may want to check them out and see about yoinking the powers from one of those maybe.Another big problem is how the titanspawn are handled. I like the idea that maybe there's minotaurs in the cornfields on the outskirts of town, dragging off drunk cowboys from the local bar, knocking them unconscious to wake up in an improvised corn maze to try and escape. That kind of monster of the week is fun. But Scion takes the approach that titanspawn are largely retreaded to look and act like modern tropes--so you get hideous things like centaurs with engine blocks growing out of their ribcage and exhaust pipes for wings--because people used to ride horses, but now they ride motorcycles...get it? You get fire giants in trenchcoats and dwarves in flannel shirts and mining hardhats. Some of it is pretty cringeworthy. Medusas that bite girls with their hair snakes and turn them into lethal barflies that get you out into an alley and turn you to stone...that's actually a little cool.So yeah, lots of concept and a solid game but lots of implimentation and mechanics you'd be better off coming up with by yourself. Take it for what it's worth--you can have a lot of fun with it. A lot of the thinking behind it is kind of cheesy and the decisions the mechanics are pretty underwhelming, but if none of that ends up bothering you, you can end up with a really fun game.
This book is great.Introduces a new branch in RPG's playing as the son (or daughter) of an ancient good and developing his/her legend.Receive power and mystical gifts such as enchanted swords or powerful cellphones or cars (you can).The game system is easy to use and the preset adventure (characters for beginning players included) is great. The Fatebinding mechanic is nice and represents an endless canvas of possibilities for story-telling and of course, fun.The combat system is the flaw. It is boring, not dynamic and slow. All your adventure can be fast and exiting, but when you get into fights the game turns into a nightmare. For GM and players.Some things are not explained or included in the book such as the jaguar warriors the game mentions you can have as followers but when you look for them in the book, surprise!, There are none. So you have to talk to your GM to make adjustments and balance things and improvise (which in my opinion is good most of the time for storytelling, but not for mechanics and not for a core book).I recommend this book if you can take the time improve (or create a new one) the combat system (based on other games from White-Wolf) it will give you hours of fun and legend.And skip the centaurs presented in this book, that was not a good idea at all. Keep the original concept and things will be better.
I like the game so making sure I have the core rule books is kinda important right? Yes it is! Well anyway, the premise of the game is that you're child of one of the gods from an ancient pantheon. It's a blast and you should try it.
Good RPG using the white wolf system! Its a great system if you Story tell in a loose and fun fashion! If you like modern fantasy and the ancient gods you'll love to play/run this game!If your interested out play groups podcasting a Aesir
If you enjoy the WOD series this is a great addition especially if you like any history mythos. Easy to start and you dont have to be familiar with WOD to play as the book describes in detail how everything works from combat to getting around.
Scion hero is a great rpg, you can play it in almost any period of time with great possibilities of epic encounters and events that could change the fate of the whole world. The rules are simple and straitgh foward, even tough a very few of them lack some more deep explanation, like the necessity of touch in the Heal power. Even tough those minor details don't hurt the game. Another master piece from White-Wolf
It's a wonderful game and it's so hard to find that being able to order it online was a real treat. This is the first book of three corebooks (and a few companion books), so it's got all you need in order to be able to run an adventure. That includes character creation for your players and a pre-built adventure and characters for the GM if you're just starting out and don't want to make your own. It uses the same tick system that other White Wolf games use and generally I found it to be a well balanced game. Plus, who doesn't love a bit of mythology?On a note for the seller, it came in a timely manner and as described.
Being I love mythology this game is the best. This history and all the detail put in to the game makes you feel as if you are playing in a tv show. You can get alot out of this game when you know some mythology and studying it because when you bring it to the game you can feel the history of your god/parent.
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